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two chicks write some larps and maybe even run them |
stuff we've written - stuff we're running - stuff we're planning - stuff about us
This page has lived here for years as a hypothetical account of upcoming runs of games, but let's face it: I never update the website often enough for any such list to be useful. Instead, if you want to know about upcoming runs and other shenanigans, you can sign up for our mailing list! It's even a Google group now, for ease of signups.
Buuut also the top-of-site menu is hardcoded onto every page because of who I am as a person, so let this also serve as the list of our games which we are willing to run at the drop of a hat. Like, seriously, if you email us and say "hey, we have fully vaccinated players and space, come run this game," we'll probably come run that game. We could probably even arrange space for most of these with enough warning. Do assume games need that exact number of players unless otherwise noted.
The Exponents of Love: 7 players, a whole day, several connected rooms that include comfy couches and a TV. It's basically written to run in somebody's house.
Into the Silent Sea: up to 12 players, 3 hours, one large-ish room.
The Inversion of Me and My Room: 10 players, 3-4 hours, one reasonably sized room with some usable side area and a lot of wall space for signs.
Je ne l'ai pas fait exprès : 6 players, 2 hours, one comfortable room.
The Leonids: up to 12 players, 3-4 hours, some comfy indoor or outdoor space where twelve people can roam and sprawl.
Light a Single Candle: up to 12 players, 2-3 hours, one large darkenable room with some separate and available out of game space.
Pod 43: 4 players, 1 hour, one very small room.
Un-Hamlet: 9 players, 3-4 hours, one reasonably sized room.
And here are a few bigger games that you'd need to drop, like, a few hats to run, but if the hats are on the floor, they're ready to go.
The Carnival of Glories: 10-20 players, 6 hours, the right space and vibes to run a kink party game. Here just because the game has limited appeal, can't necessarily run at every event or space, and needs more lead time than most because there's at least some rewriting needed for every single run.
A Crown of Hearts: 16 players, 4 hours, several large rooms with doors. This needs a lot of space and also we'll need to rustle up like fifty GMs. Or two or three, but that's still a lot.
The Sound of Drums: up to 24 players, 5-6 hours, one large room or outdoor space. It's just big and a lot of locals have played, so it's a little hard to fill by now.